Senior
Full time
Negotiable
Remote
Hypercell Games is a mobile game studio behind some of the most downloaded hybrid-casual and puzzle titles on the market.
Our games reach millions of players worldwide.
What you can definitely know about us is:
Sand Balls game – 350 M+
Rope and Balls – 53 M+
Freaky Stan – 41 M+
Garden Balls – 21 M+
Unpuzzle – 21 M+
Run&Gun – 13 M+
We’re looking for a Unity SDK Technical Lead to take end-to-end ownership of the HyperKit SDK (our core Unity SDK)
What are you working on?
- Genres: Puzzle
- Platforms: Mobile, iOS, Android
For which tasks (responsibilities)?
Take end-to-end ownership of the HyperKit SDK, our core Unity SDK;
Develop and execute the SDK roadmap, deliver new features and improvements;
Maintain and manage SDK release channels;
Implement and expand automated testing and quality gates (unit tests, integration harnesses, CI/CD checks);
Manage updates and integrations of third-party vendor SDKs (ads, attribution, analytics);
Create clear and comprehensive documentation (migration guides for breaking changes, release notes, and integration guidelines);
Provide high-quality support to developer studios through documentation and direct communication.
What kind of professional are we looking for?
Strong Unity and C# engineering background with proven mobile production experience (shipped titles);
Hands-on experience in building, maintaining, and shipping Unity SDKs, plugins, or packages (experience with Unity Package Manager - UPM is a strong plus);
Deep understanding of iOS and Android integration specifics: native bridges (Java/Kotlin, Objective-C/Swift), dependency management, and build pipeline realities;
Proven ability to own and ensure SDK quality through unit testing, test automation, regression prevention, and safe release practices;
Extensive experience in debugging complex production issues in mobile games: crashes, ANRs, performance regressions (especially startup time), and device-specific problems;
Strong communication skills in English and Russian;
Excellent written communication skills for creating technical documentation, migration guides, and clear release notes.
Nice to Have
Practical experience with native mobile development (Swift/Obj-C for iOS, Kotlin/Java for Android);
Familiarity with mobile analytics & attribution systems (e.g., Adjust), ad mediation platforms (e.g., AppLovin MAX), and in-app purchasing (IAP) flows;
Experience with performance profiling and optimization in Unity (startup time, memory usage, rendering);
Understanding of data pipelines and the impact of SDK events (e.g. on downstream ETL processes and data dashboards);
Familiarity with CI/CD practices and tools for Unity mobile projects (automated builds, testing, release pipelines);
Basic knowledge of security and privacy considerations, such as user consent flows and GDPR compliance;
Strong AI-assisted engineering workflow: proven experience using AI tools (coding assistants/agents, automated code review helpers, test generation helpers) to speed up development without compromising quality.
What is important for us in a person?
A mindset of high ownership: ability to run the SDK area independently, be proactive, accountable, and require minimal supervision.
Why do we enjoy working here?
The opportunity to work on games played by millions of players;
Implement your bold ideas;
Paid vacation;
Support for professional development (training, coaching, and more);
Opportunity to grow and develop with the company;
Supportive and warm working atmosphere within the team.
The selection process
Initial screening with a recruiter
Profile review by the hiring manager
Interview with the team
Take-home assignment, 2-4 hours est.
Click Apply here or find us through the email: career@hypercell.games.